![]() Only the capstone of the new tree is any good, 10% damage and unbreakable is a very nice buff to his combat ability. He buffs recruitment ranks of captains and regular units, nice early game but swiftly obsolete once his army is finished. He buffs low tier infantry, mid tier cav, and greatswords (but the greatsword buff isn't amazing), so nothing special there. I can't decide if I should drop the Great Cannon for either another Helstorm Rocket Battery or not. ![]() Since the new patch gave these legendary lords some really nice new skills, I find myself agonizing over how best to use these new skills and build effective armies around them.įor example, now that Karl Franz has skills that can seriously buff Greatswords and Reiksguard, might it now be more optimal to eschew skills that benefit lower skilled units like Honest Steel in favor of Pistolkorps, or perhaps it's still likely that units like Halberdiers will remain staples in KF's armies in the long run?Īs for Balthasar Gelt, I'm wondering if the bonuses to gunpowder units are worth picking up, and if it might be worth giving him a Luminark now that he has a skill to amplify it? Or perhaps just stick to buffing research and armor and build a more conventional army for him?Īny ideas on good army comps built with consideration for these new skill options would be appreciated.Įdit 8/23/17: So, I'm thinking of messing with Karl Franz's army composition just a smidge, particularly when it comes to his artillery.
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